I wanted to get this post written before the new D&D freebie document went live last week. I would have seemed more prescient. But having skimmed the 5e rules, my opinions are at least validated.
The surprising thing is how unsurprising the whole thing is. Not just because they spoiled it all in their playtest period, but because it’s primarily 3e with tweaks. There’s about a thousand reviews of the new product, most of which are better than I would bother offering, so go read some of those if you want it.
Here is what no one else is saying yet: D&D has become Batman.
So in 2008, Wizards produced 4th edition. People tried real hard to like it (some succeeded), but the general consensus was that it kind of stank. At that time, indie and retro games were on the rise, but Wizards of the Coast RPG R&D was not-just-a-river-in-Egypt about what was happening. Continue reading
Even before the rise of Kickstarter, electronic publishing, print-on-demand, or desktop publishing, RPGs were a thing that lots of people tried to do. Even back in the hoary days of paste-up in the ’70s and ’80s you had TSR, FGU, ICE, and several other companies that weren’t three-letter acronyms.
Not everybody who dreams of professional football or going to space gets to do it. But everybody who dreams of RPGs has a shot at being a roleplaying game designer/publisher. That has led us to 5th edition in a painful way. Continue reading
D&D has had five fallow years. A new version is upon us. As with a lot of game stuff, I know more than I’m telling, but not as much as I’d like to know. I’m going to spend a few posts taking about some things I think about the state of RPGs and I’ll hazard some guesses about what’s next that, statistically, will be embarrassingly wrong. Continue reading