Tag Archives: 2d12

D&D: 2d12

d12We were playing Iron Kingdoms last week and someone mentioned a preference for a bell curve over a flat curve. In an unrelated conversation, we were talking about how useless d12s are, and what shame, since we all like them.

I decided to pair these ideas up and rewrite D&D to work with 2d12 as the main resolution mechanic. I know, the game’s not even out yet and I’m already houseruling it. That’s a good sign for D&D.

I also included some stuff about alignment which my review group decided was an opportunity to get mouthy about the return of 3×3 D&D alignment. That threw me because of all the loopy things in D&D, how is that not just part of the loop?

I’m tempted to write in more depth about my thinking about 9-grid D&D alignment, but holy shit does anyone left on Earth care about what anyone else thinks about D&D alignment?

Anyway, here’s newstyle D&D rewired to work with 2d12. If you try this out, let me know how it goes.

2d12 D&D for the masses


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