Monthly Archives: June 2014

Wake the dragon. Indie + Retro.

Even before the rise of Kickstarter, electronic publishing, print-on-demand, or desktop publishing, RPGs were a thing that lots of people tried to do. Even back in the hoary days of paste-up in the ’70s and ’80s you had TSR, FGU, ICE, and several other companies that weren’t three-letter acronyms.

Not everybody who dreams of professional football or going to space gets to do it. But everybody who dreams of RPGs has a shot at being a roleplaying game designer/publisher. That has led us to 5th edition in a painful way. Continue reading

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Wake the dragon. The OGL.

D&D has had five fallow years. A new version is upon us. As with a lot of game stuff, I know more than I’m telling, but not as much as I’d like to know. I’m going to spend a few posts taking about some things I think about the state of RPGs and I’ll hazard some guesses about what’s next that, statistically, will be embarrassingly wrong. Continue reading

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