Having a kid has not slowed down my gaming at all. In fact, it’s picked up a little bit. Most of this is due to my highly supportive wife and friends. Thanks wife and friends!
It has slowed blogging about games, however. That, and work.
In January I began working as a project manager with Iello, makers of King of Tokyo and Steam Park, among others. The experience has been excellent. Iello is a great company with a supportive atmosphere and a solid stable of games. I think you’ll see increasingly fun stuff coming out of the company this year.
Second Saturday game night rolls on and continues to pick up speed. I’ll post about that soon, I hope.
One thing that has dropped off since Player 3’s arrival is progress on my own game designs. At the end of last year, I pitched some children’s co-op games to an under-respected game publisher. They passed on my favorite idea, one I like so much that I plan to pitch it other places. It’s a children’s RPG for kids ages 6-8. I’m a little in love with it, so that’s bad for objectivity, but I have non-rose-colored vision.
I was also working on another game with the inestimable Curt Crane who started a fantasy dungeon-crawl dice game and asked me to work with him. Naturally I said yes. I hope to get back to that in Q1.
I’m headed up to Toy Fair next week. That should be interesting. I haven’t been there in almost 10 years, and then as press, not as an exhibitor.
All in all, 2014 remains an excellent time to be curious. I hope to share some of it with you this year.